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Hector Berlioz: Dreams of a Witches' Sabbath

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Angitia Venefici

Arcanist | Freelancer | Gorgon

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Due to a stiff and resolute manner, a relative sense of stoicism could be ascribed to her. It is unclear how often this is a front or can be attributed to her genuine personality. Composure yet does not occur to the extent that adhering to external ideas is a defunct notion. Despite a formal mentality, she retains a sense of (dry) humor, if not often efforted due to her seriousness. She is not quite a withdrawn figure socially. Often, there is initiative toward conversation when it appears to be acceptable, which can be neutral or frigid on occasion in direction. Although, neither is she often harsh in her overall demeanour or outlook. She does not appear against challenging or countering someone, yet social altercation is not a frequent occurrence due to her own tendency toward respect.

Likes

Mornings; evenings

Tea

Coffee

Sewing

Antique writings

Attainment

Dislikes

Harsh assumptions

Dust

Disorganised spaces

Sugary dishes

Social pressure

Failure

Art by Fallanii on Instagram

Music by Symphony Orchestra | Creative Commons License

History

Her family line is an older one, and by extent she is expected to uphold that name to some degree. While this does not mean that she is completely defined by, or conforms to traditional ideals; to a considerable extent she has followed in her family legacy where work is concerned.

With the background and familial emphasis on arcane and other fields, her own upbringing heavily involved study of various magical systems. As a result of this historical tendency toward beneficial outcomes; her reputation is more positive than mixed as far as it seems in her own understanding, despite that effort is necessary on some occasions to dissuade any suspicions that might occur.

Since branching out, having moved to a different location once realising enough of given crafts to hold her own; she has been trying to adapt to the scenery which surrounds her home and simultaneous shop. While relative ambiance was at first intimidating in its connotations and still is to an extent, the few clients who have so far commissioned Angitia have said nothing bad of her work, and she hopes that this does not somehow change.

Along with a number of other practitioners, an effort is being made to maintain stability between the individuals stretched out across the terrain, although her time is otherwise occupied with commission work and archival matters.

In a more biased perspective, she needed that distance, the demands that were presented familial too exacting. That does not mean she assumes her decisions related to that separation to be entirely right. It was suffocating and yet what she knew for most of her life.

Efforts to maintain a sense of stability are ongoing, despite risks.

Trivia

Often wears formal clothing when meeting with clients for more serious matters.

Overall earns currency for her commissions, which involve arcane directions in order to fix or bolster physical infrastructure and other necessities involved in daily living. Often invokes influence freely for people who cannot pay and otherwise earns a varying amount depending on agreements. She has a sturdy clientele in either sense, which can be exhausting depending on the work day: between walking and employment.

Along with this constancy, paths through the terrain are otherwise frequent for other reasons; usually hazardous.

Has a schedule between work and individual interests. Due to the varying commissions she gets concerning spell-craft, much of her time is taken up working.

Never goes without her pendant, needing it for a few important reasons. It acts against her innate capabilities, which are as much a hazard as a defense.

Hopes to someday be considered a socialite. Doubts this however.

Athletic despite not seeming as such; has a considerable amount of endurance from running or sprinting on frequent occasions.

Often spends her nights in-study, going over old works she has managed to obtain, digitally or in print. The reason for this is various.

Makes a considerable effort to memorise research, if deemed important in her own view. During her paths through the city, she cannot always account for inherent protection to keep her from being severely injured.

Often can be found around shops and markets, either browsing or searching for specific items. She keeps a storeroom of the various items she uses for enchantments. These sometimes need replacing, due to physical wear by outside elements.

Material resources are valued more than currency in that regard and others. Monetary factors are given importance, but their influence holds less ground in closed networks.

Money is pooled to support various individuals in that regard, and finances are individually accounted for. Other resources are passed around more than currency between those who do not entirely depend on the latter.

Euro and alike denominations are regardless important. Along with Lilium she occasionally further gives things to anonymous parties for funding. It is not always clear what products are used for and they do not ask, not having the capability or grounds for inquiry.

Technically is defending what she considers important, not only Lilium. Although not many would care if she was gone, averting complications is a constant and consistent effort. That Corinne usually assists despite risks is appreciated.

Remains aware of most activity, whether by immediate perception or by hearsay. People have gone missing on occasion, although typically not anyone directly known.

She keeps this to mind, reason for remaining cautious necessary in order to not result the same.

Although the location is a quieter one, a lack of activity means disappearances are more quickly reported.

Safeguarding against that is important, as most of those she tries to defend would not be missed otherwise.

Various compounds and items are involved frequently as conduits for her magic and related factors, the results often directed by those materials.

These include seafood products, moss agate, calcite, amber, dolomite, and other materials.

Features venomous qualities to a relative extent. She is immune to her own venom, and to some extent other kinds. Could spit at someone and cause them relative harm. This has yet not become necessary. The snakes that make up her hair are often put back when going around public places.

Appears as of a normal human to most persons, which is caused through illusionary basis. Her hair appears dyed a moderate green, paralleling actual features.

That she can be seen is yet different than most individuals.

Not religious. Understanding of theology exists, but practices were forgone for her own interests and that of others. Although able to attend masses currently, it is still refrained from due to a lack of time.

Not quite vegetarian, despite an overall lean toward related products. She knows how to cook and extract materials as that can be useful for cooking as well as for other practices. Fish and cephalopods are an overall focus in that sense. aside from cuts of meat. The bones from given sources are used for work-based practices. Blood dries too fast and she is overall not relevant to that context, being otherwise in focus.

Often has tea or other drinks after a day of work but may also indulge for other reasons. This sometimes includes alcohol, mainly limoncello. Lilium occasionally voices concern about overdoing that, being a sort of buffer against hangovers and other adverse factors that would otherwise inhibit work ethic, something also valued.

At times omits decisions from their awareness regarding her efforts, not wanting to worry them.

Incantations make up a majority of her capability in more magic-oriented ranges, aside from enchanting items.

In real-world contexts, this would be a "carmen" in basis. She may speak phrases out loud or in a quieter manner depending on where she is at a given moment. When not working, minimal effects are her limit. Direct or indirect risks are not overlooked.

Speaks eloquently by default. This may be unconscious and prompted by practice and related contexts over the years. Tradition and heritage are highly valued and may correlate. While related matters do not define her individually, she still takes pride in them and tries to honor that basis.

A reptilian direction heavily features across her anatomy, her hair serpentine in basis. The snakes further are eastern green mamba in basis, which is indicative through withdrawn behavior and capacity for provocation. These do not need to eat, being evidently sustained by the rest of her system.

Her skin can be considered alike to the dermis underneath the scales of any ophidian species: pale and more vulnerable without relevant defenses.

Sunburn is a frequent concern on a daily basis, which prompts the need for precautions. She may use sunscreen or an umbrella if capable of carrying one, other factors making that inconvenient.

In earlier time frames, Corinne voiced concern about relevant skin complications, which is a factor now kept up by Lilium.

Chats with her snakes on occasion when ‘alone’. Though they do not speak by far usually; she does not mind a mostly one-sided discussion.

These are green mamba in basis, which can lead to venom-related complications.

Can communicate with most ophidian species, and to some extent other reptiles; while that does not always mean there is a decision to listen.

That she and others find themselves pressed to work for ambiguous persons and situations is something of a conflict, and at the same time “times change”, keeping up with that a must.

Rather than a more modern basis or a more traditional one; cat and other fur produces static and were historically beneficial as a support; she uses the triboelectric effect of amber to create energy to utilise in spellcraft, amplification, and other directions. If stones are augmented through written modification, those potentially could further be used offensively or defensively: it is somewhat frequent that she has taken that direction.

Has cursed others aside from having accomplished worse. Curses are often varied, the wording to a given statement and the meaning behind it coinciding into a factor that can have different potency. She does not often speak in a manner that is meant to inflict harm, but when this is valid, it is completely without doubt or remorse. The same can be said for decisions relating to direct fatalism.

Having many eyes watching every direction can be useful. Angitia has at times turned around at a warning by one of her company, if not having invoked a malison, albeit rare. It is uncommon further that she stares down an approaching threat. Being turned to stone is irreversible.

More frequently, she utilises related capability in ending activity of phenomena around Verona. The stone statues left immediately after disappear.

After this occurs, she typically accounts for safeguards and moves on.

The number and variation of phenomena is too myriad to account for individually. She no longer accounts for every occurrence in writing.

She has rarely caused a human death in regard to innate capability. She can only account for one occurrence in that sense. In that occasion, she did not regret the aftermath due to keeping hold of what was important.

Views other people in high regard, even if seeming austere for the most part. Distance appears to be an indirect result of her own mentality, something that has solidified to a degree; and not; while on her own essentially. Appears to have acclimated to separation from family over the few years spent since leaving that setting, albeit this is something that cracks on occasion as a precedent. A considerable amount of necessities exist in her efforts.